Bowl of Ramen
A bowl of ramen built and rendered from scratch, broth to noodles, a study in organic materials, translucency, and steam.
I render interiors, exhibition scenes, and design objects, working from sketches, floorplans, and reference. Before rendering I spent sixteen years designing and making physical objects, including sculptural glass that sold through the MoMA Design Store and is held in the Corning Museum of Glass.
A full-CG product ad: a watch bursting into an exploded view of its parts and reassembling. Hard-surface modeling and simulation, lit and rendered to an ad-ready finish.
A bowl of ramen built and rendered from scratch, broth to noodles, a study in organic materials, translucency, and steam.
Commissioned previz of a World Trade Center interior for a vacant commercial space, set up in multiple scenarios so the client could see the same room under different layouts and lighting.
Photoreal renders of my own glass sculpture, modeled and lit to match the finished pieces, rendered before fabrication to work out form and material, then shown alongside the real objects.
A photoreal interior workspace with furniture, surfaces, and props, made to see how close to a real photo I could push the materials and light.
My studio Watts captures real spaces and objects in high-definition 3D with photogrammetry and Gaussian splatting: navigable photoreal walkthroughs and digital documentation.