3D Rendering · Previz · Visualization Brooklyn / Remote / 2026

Sean Augustine March

3D Rendering & Visualization Artist. Interiors, exhibitions & design objects, in Blender & Houdini.
sean@seanmarch.com
+1 607 727 7734
Profile

I render interiors, exhibition scenes, and design objects, working from sketches, floorplans, and reference. Before rendering I spent sixteen years designing and making physical objects, including sculptural glass that sold through the MoMA Design Store and is held in the Corning Museum of Glass.

Selected Work

Exploded Watch

Product Ad · Full CG

A full-CG product ad: a watch bursting into an exploded view of its parts and reassembling. Hard-surface modeling and simulation, lit and rendered to an ad-ready finish.

(02)

Bowl of Ramen

Food CGI · Full CG

A bowl of ramen built and rendered from scratch, broth to noodles, a study in organic materials, translucency, and steam.

Modeling / Look-Dev / Lighting
(03)
WTC interior previz WTC interior previz WTC interior previz WTC interior previz WTC interior previz WTC interior previz WTC interior previz WTC interior previz

WTC Interior Previz

Commissioned · Client Work

Commissioned previz of a World Trade Center interior for a vacant commercial space, set up in multiple scenarios so the client could see the same room under different layouts and lighting.

Interior Rendering / Exhibition Layout / Lighting
(04)

Glass Sculpture Renders

Object Rendering

Photoreal renders of my own glass sculpture, modeled and lit to match the finished pieces, rendered before fabrication to work out form and material, then shown alongside the real objects.

Object Rendering / Material & Glass
(05)

Photoreal Interior Scene

Environment & Materials

A photoreal interior workspace with furniture, surfaces, and props, made to see how close to a real photo I could push the materials and light.

Photoreal Interior / Look-Dev / Lighting
(06)

Spatial & Object Capture · Watts

Studio · watts.nyc

My studio Watts captures real spaces and objects in high-definition 3D with photogrammetry and Gaussian splatting: navigable photoreal walkthroughs and digital documentation.

Photogrammetry / Gaussian Splatting / Spaces & Objects
Best For
Interior & exhibition renders · Product / object visualization · Presentation & proposal visuals · Material & scale variations
Capabilities
Photoreal Rendering · Interior & Exhibition Previz · Lighting · Look-Dev & Materials · Hard-Surface Modeling · Source-File Delivery
Toolbox
Blender · Houdini · Substance Painter · Fusion 360 · Photoshop · After Effects